User Experience UX Web Usability

 35. User Experience UX Web Usability 

(1) Design so that anyone can use it easily according to the preferences or usage level of each user 

(2) Design to minimize cases where users encounter difficulties as a result of accidental or unintended choices 

(3) Design to effectively deliver necessary information to users 

(4) Simplify content and functions to provide a user-friendly environment 

(5) Maintain consistent design, arrange in a consistent layout 

(6) Consider the priority of information so that the subject of the website can be easily understood 

(7) Simplify content and functions 


User Experience (UX) Design 

(1) Refers to the entire process of analyzing users' usage patterns and creatively designing based on the results 

(2) UX is a comprehensive value created by combining users' thoughts, emotions, and behaviors, so it is important to provide a design that meets users' needs.

(3) Data collection methods to improve UX: User interviews, web log analysis, A/B testing

(4) Persona: A virtual character profile that reflects the behavior and goals of actual users, including age, occupation, behavior patterns and goals, and preferred brands.

(5) Heatmap: Tracking the user's mouse movements and click locations (6) Affordance: Characteristics that suggest how an object should be used User Interface (UI) Design Focus on improving satisfaction 



GUI(Graphic User Interface) method 

(1) An environment where users can work through graphics when exchanging information with a computer 

(2) A graphic user-centered environment that makes it easy to use the computer with icons, navigation toolbars, etc. 

(3) When exchanging information between a user and a computer, visual effects such as icons and menus are displayed on the screen and work is done.

(4) Refers to an environment where you can work through graphics, and an interface where you can work by selecting menus on the screen

(5) Used in earnest since 1990, the 5th generation 

(6) Mosaic: The first GUI environment web browser 


Metaphor 

(1) Provides information graphically, making it easy for users to find content and providing a sense of familiarity 

(2) In the web design process, the PC trash can icon is used to express the action object of 'throw away', and the trash can icon on the homepage is designed similarly to the trash can to increase users' understanding and allow them to intuitively know its function and how to use it.

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